Environment design for my video game, "Time Step." The game was solo-developed by me as a university project.
My tasks included modeling and texturing buildings, roads, and other 3D assets to enrich the environment. The most challenging aspect of the project was creating each asset twice: once in its destroyed state and once in its normal state.
The game centers around a cataclysmic event that shakes the city, granting the main character the ability to travel through time.