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Enemy (Character Desing for "Time step")

This 3D model, crafted in Blender, is featured in the university video game project "Time Step." As the second character I created for this game, it was designed under time constraints, requiring a swift and efficient approach. Using the "Gordan" model as a base, I modified its features and provided it with a new outfit. The character, known simply as "Enemy," serves as the sole living obstacle within the game environment. The modeling, texturing, and materials were created by me, while the animations were sourced from Mixamo.